EftDDD: wooden tiles, or full color chipboard hexes?

I did some investigation for larger hex tiles for EftDDD, and now I am at a quandary:

  1. From one company, I can get 1.5″ wide mdf hexes for about $.20 each in small quantities. And I can get full color 1″ round stickers from another company for $1.30 for a sheet of 63 (more than is needed).  So, it will be 40x$0.2=$8+$1.30 = $9.30, and the players will have to put the set together.
  2. My other option is to get full color 1.75″ chipboard hex tiles. The cost is $8.49 for a “sheet” of 40, which is perfect for EftDDD, plus I think they are double sided. The downside is that chipboard will “feel”  less substantial, but will look better.

(shipping is not included in either set of prices)

Another advantage of option 2 is that the company also sells the pawns, dice, and cards that EftDDD needs, so I could theoretically put it together and sell it on their site.  I don’t have artwork yet, but I think I could put something together, at least for some initial prototypes.

Hmm, a lot to think about….

In other news, On the advice of a couple of playtesters, I made a few changes to the game:

First, the Exit is not an encounter. It’s a level 3 tile. I replaced the Exit encounter card with a second Key. What this does is gets rid of the “if you draw the Exit encounter card before you find the key, you have to shuffle the Exit back into the deck”. When there are only a few cards left, that gets to be annoying.

Second, Treasure cards are now hidden until they are used. So, if you find a Sword, no one needs to know it until you attack them, or fight off a monster.

These 2 changes have made the game more tactical. If you find the Key before the Exit tile is drawn, you are going to want to move to the edge of the board, and draw more tiles (hoping to get the Exit). Also, if the Exit is placed early, it could be a surprise when someone moves to it and escapes. Players will now have to track each other’s moves more carefully. And finally, players can move to block each other from leaving, and potentially fighting over the Key.


Escape from the Deep, Dark Dungeon, Gaming

Playing in public



Escape from the Deep, Dark Dungeon, Gaming

EftDDD playtest

(Trying to get back into posting regularly to this blog.)

Played some more of my tile-laying dungeon exploration game Escape from the Deep, Dark Dungeon with my son Daniel last night. I’m liking how the game is coming together, and really liking that it’s a game that Daniel and I can play together, and we both enjoy playing over and over.

Currently, the game is still too random for my taste, but I have some ideas on how to fix that. Also, there are very few tactics that players can use if another player finds a Sword. But, I’m thinking of adding in a rule where if a player attacks from a tile 1 height higher than the target, they will get a +1 (and a -1 for 1 height lower).

Also, if things work out, I will at attending the CABS Design Group meeting on Saturday, so if anyone wants to come check out either Ship Wreckers or EftDDD, come play.

Escape from the Deep, Dark Dungeon, Gaming

Battle Report: Sailpower at Battle at Crossroads 2012

(Cross-posted from blog.sailpowergame.com)

We had 3 players (Grey, Justin, and Cary) for our Sailpower game at Battle of Crossroads. To even the playing field, I decided to sit in and play, and we decided to play some of our new ship sculpts. We ended up with to lightly-armed 6-gun merchant ships, a 6-gun Bermuda sloop, and my 8-gun British gunship.

The game got underway, after we whipped up a quick replacement wind arrow (our normal arrow was missing). Greg’s merchant ship decided to shoot at my gunship, but my Long Guns fired back and showed him what a mistake that was. I also traded shots with Justin’s Bermuda sloop, who came to the aid of the merchant. I took some heavy damage, and was down to only 2 guns per side by the last turn of the game.

Cary negotiated with Justin to go attack my gunship, and promised a chest of gold for the favor. He sent a small boat over to where Justin and Greg’s ships were hiding. I assumed that the boat had the chest of gold, so I didn’t pay attention to it. And that was my big mistake.

Cary had found 20 barrels of gunpowder when he searched one of the islands, and had hatched a plan to sink my ship. The small boat just had the gunpowder and minimal crew (who jumped overboard after igniting it). As soon as the small boat got within a few inches of my ship….BOOM! The blast did enough damage to sink my ship, and even if it hadn’t, the fire units that would have been placed onto the ship would have sank it in short order.

In the end, Cary had the most victory points, with Justin coming in a close second. I believe that all 3 players had fun in the game, and I hope that they come back to play again.


Sneaky Dad is Sneaky

So, this morning my son didn’t want to go to school. He claimed he was sick (stomach), but after checking him over, he wasn’t. I think it ws because he got up too early today, and was up later than normal last night.

So, I told him that if he was sick, he needed to go back to bed, and stay in his room all day. My wife babysits some other kids, and we don’t want them to get sick also. There is no tv in my son’s room, but he could play his DS if he wanted to, or read, or whatever. He went into his room and laid down.

About 10 minutes later, he came back out and said he was ready for school. I guess the thought of being stuck in his room most of the day was too boring for him, and he decided that going to school was ok. Plus, I think his stomach issues finally calmed down since he had eaten breakfast.

I call this a win. :)


Some video editing/production samples

Sea Dog Game Studios took some videos of the senior GMs at Charcon 2011. They asked me to process the videos are get them posted to their blog and YouTube. The 3 videos below are the ones I have completed so far.


Gaming, Geek-related

A Walk in the Dark (cover + interior)

A Walk in the Dark coverThis is a sample of the cover and interior layout for the game A Walk in the Dark, from Rebel Minis. The theme is that a squad of modern soldiers get trapped in a cave. In the back of the cave they find a buried Nazi laboratory. Their only way out is through the lab, which is filled with all manner of experimental beasts. It looks like it would be fun to play.A Walk in the Dark interior


Completed: Hounds of War layout (interior and cover)

Hounds of War cover
Hounds of War interior spreadI was asked by Paul Neher to do the interior and cover layout for the Hounds of War rulebook. Paul had decided to go with Amazon‘s CreateSpace printing option, which allowed us to do a full color, full bleed book at a reasonable cost. The book turned out very nice. Hounds of War finished book

Gaming, layout

Wedig Family Shirts

Wedig Shirt 2011Recently, my family went to a big family reunion. To identify ourselves, and just because it was cool, we made up shirts for our family tree, starting my my parents and listing my family, and my brothers and their families.

The basic idea of the shirt was a chemical symbol, with each person being one atom. I did some research on how chemicals symbols are illustrated, and hexes seemed to be the way to go. I also wanted to encode a lot of other information in the design, like marriage or blood relations, generation information, and names. Marriages are indicated by a solid line, and blood relations are a double line. Generations are listed by the size of the hex, with my parents being the largest, then my brothers and I (and out wives) being smaller, and the grand-kids being the smallest hexes. The age order of my brothers and I starts with myself in the upper left (the oldest), and goes left-to-right by rows down to Will (the youngest).

I had it easy for names. Each hex shows just the first and middle initial of each person. Because my parents only had boys, we all have Wedig for our last name, so everyone on this shirt is a Wedig.


Geek-related, layout

Oh, I guess I DO have a horse in this race!

Last week, the 2011 Origins Award Nominees were released. I glanced over the list of nominees, but, at first glance, I didn’t see anything really unexpected. The Dresden Files Rpg got nominated (as well it should. The books are gorgeous). Fiasco got nominated (I have heard a lot of buzz about that one, but have not played it). And WotC has Gamma World in the ring. I also saw a Pathfinder supplement, the Castle Ravenloft Board Game, the Back to the Future: The Card Game, and Zombie Dice.

But then, Dan Hinkle from Battle Bunker Games contacted me for a rush project: Adventurers Tiles had gotten nominated for an Origins Award in the Best Gaming Accessory category, and he needed a quick poster for a con. And rush was an understatement: he emailed me on Thursday, and needed the poster by 9am Friday morning!

Luckily, I still had the artwork from the packaging I did for the Adventurers Tiles packaging, and I was able to come up with a poster that Dan liked very quickly.

So, at Origins Game Fair this year, get out there and vote for the Adventurers Tiles for Best Gaming Accessory. :)

Gaming, layout