EftDDD playtest

(Trying to get back into posting regularly to this blog.)

Played some more of my tile-laying dungeon exploration game Escape from the Deep, Dark Dungeon with my son Daniel last night. I’m liking how the game is coming together, and really liking that it’s a game that Daniel and I can play together, and we both enjoy playing over and over.

Currently, the game is still too random for my taste, but I have some ideas on how to fix that. Also, there are very few tactics that players can use if another player finds a Sword. But, I’m thinking of adding in a rule where if a player attacks from a tile 1 height higher than the target, they will get a +1 (and a -1 for 1 height lower).

Also, if things work out, I will at attending the CABS Design Group meeting on Saturday, so if anyone wants to come check out either Ship Wreckers or EftDDD, come play.

Escape from the Deep, Dark Dungeon, Gaming

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